WPF/E and IL Code
When I first heard about WPF/E (WPF/Everywhere) it sounded like a waste of time. My interpretation was that it was just a XAML display engine with no support for .NET code.
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When I first heard about WPF/E (WPF/Everywhere) it sounded like a waste of time. My interpretation was that it was just a XAML display engine with no support for .NET code.
I just upgrade to my Real player to a later version. Even with some bad (real pushy) experiences many moons ago, the player has some usability features that are quite handy.
It looks like there's a possibility of the .NET CLR being available for XBox 360 development. Check out these Microsoft blogger posts from Mike Zintel and David Weller.
Check out the following video on Zdnet: The thin client concept is one of those technologies that keeps resurging every so often like waves on the technology landscape.
I decided to add my name to the title of the blog. This somewhat selve serving, but hey it makes it easier for people to "put a name to the face" where the blog is my "face" on the web.
My interpretation of Microsoft's vision for Sparkle is as a tool for designers while developers will use Visual Studio and they both will work on a Visual Studio project/solution.